Gammify: the 21 Century Name of the Game

Gamification of Fitness
Physiologically speaking, there are 2 classic ways to lose weight: food intake reduction or/and burning off calories. Wii Fit and its gamification ploys seem to represent a third one, according to L, an anti-fitness acquaintance. Ever since I know her, L could never stick to a fitness routine. She’s always had something to say about the fitness instructor ‘who did not like her’ at the gym, to justify her giving up or she used to say that she felt like in the chamber of torture. [I don’t blame her. If you’ve followed this blog, you know that I am not a fan of starvation or torture myself, and the ‘physical’ solution is only one part of the answer. Not only TLC (Therapeutic Lifestyle Changes) but also TLC (Tender (self) Love and Care, for example) are called for for weightloss] Lo and behold at our next encounter: I’d swear she’d lost 20 pounds. Continue reading

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Guru Flu: Guru Marketers Kill Real Coaching

marketing

Following is from a  post  by Dave Buck on his blog at Coachville http://www.coachville.com/2013/03/18/guru-flu-epidemic/(Cocheville is one of the first Coach training Online course started by the now departed Thomas J. Leonard, an Icarus I might portray in Icaresques soon). Apart from being a call to action for “real Coaches”– because, truly, authentic coaches, more often than not, suck at self-promotion and need some training (the intended aim of Dave’s article); you, coachees (prospective) or chance visitors, can learn a lot about what coaching is not and therefore what “true” coaching can offer (in bold).  I leave it to Dave… Continue reading